MONEYMATE

MONEYMATE

Elevating International Students' Financial Journey

Duration

Duration

Duration

6 Weeks

6 Weeks

6 Weeks

Type

Type

Type

Client project with Deloitte Digital

Client project with Deloitte Digital

Client project with Deloitte Digital

Teammates

Teammates

Teammates

Yilin, Ella, Natalie and Winnie

Yilin, Ella, Natalie and Winnie

Yilin, Ella, Natalie and Winnie

Contributions

Contributions

Contributions

Research, Ideation, Prototype, Testing, UI/UX

As a part of my master’s program, students were divided into teams of five and assigned to work with an industry sponsor. My team worked directly with Deloitte Digital, which aspires to elevate the human experience through their work.

PROBLEM

PROBLEM

Deloitte came to us with a mission to elevate young people’s experience with money through inclusive design. To do that, we must put vulnerable people at the heart of the design process. We decided to focus on international students leaving home for the first time.

We believe they are vulnerable because…

It’s their first time managing a large sum of money in a foreign country with different currency and price standards.

Transwap (2021)

SOLUTION

SOLUTION

SOLUTION

Budgeting made easy

  • Begin budgeting just by answering a few questions to understand you better!

  • Get a tailored budget plan based on users similar to you.

Secure your financial future

  • Get alerted when you spend too fast

  • Help you understand your finances better, alleviating financial stress.

  • Prompt long-term planning through the yearly view and goal-setting.

Track expenses in one place

  • Track your money and feel in control of your finances.

  • Eliminate the excruciating process of switching between apps to track money.

HOW I GOT THERE

HOW I GOT THERE

HOW I GOT THERE

Discover

Secondary Research

Hunt Statement

Guerilla Interviews

Semi-structured Interviews

Define

Affinity Diagram

Experience Map

Persona Development

Competitor Analysis

Develop

User Flow

Wireframe

Hi-fi Prototype

Feedback Loop

Deliver

WCAG evaluation

SUS assessment

Final Refinement

DISCOVER

DISCOVER

PROBLEM STATEMENT

HMW design to help people who are leaving home for the first time put good measures in place to practice good financial health?

Three main discovery pillars to answer the problem

Pain points

What are the key pain points and difficulties that the target user encounter ?

What are the key pain points and difficulties that the target user

encounter ?

What are the key pain points and difficulties that the target user encounter ?

Current practices

What are the current methods and tools that the target user use to manage money?

What are the current methods and tools that the target user use to manage money?

What are the current methods and tools that the target user use to manage money?

Contextual factors

What contextual factors contribute to the unique challenges faced by the target user?

What contextual factors contribute to the unique challenges faced by the target user?

What contextual factors contribute to the unique challenges faced by the target user?

RESEARCH

RESEARCH

Starting broad.

Method: Guerilla Interviews

Before narrowing down our research scope, we started broad with guerrilla interviews to avoid bias. We conducted 5 minutes interviews with 15 international students from 8 countries at the university library.

Pain points

33%

struggle to manage money due to unfamiliarity with standard prices

struggle to manage money due to unfamiliarity with standard prices

Current practices

67%

don't do budgeting

don't do budgeting



Contextual factors

3-12

months' worth of money is received
at once

months' worth of money is received at once

Pain points

40%

reported overspending habits upon receiving money

reported overspending habits upon receiving money

We discovered that most pain points occur early during studying abroad.

Narrowing down.

Method: Semi-structured interviews and laddering

As we have pinpointed the stage with the most friction, we conducted follow-up interviews with five international students who stayed in the UK for less than a year to get relevant data.

We also used the laddering technique by repeatedly asking the "why" to reveal the connection between users' attitudes and deeper personal values.

As we have pinpointed the stage with the most friction, we conducted follow-up interviews with international students who stayed in the UK for less than a year to get relevant data.

*Parker

2.5 y.o, Chinese

I don't know the normal prices, so sometimes it's hard to be sure whether it's expensive or not.

I don't know the normal prices, so sometimes it's hard to be sure whether it's expensive or not.

*Nora

25 y.o, Taiwanese

I started managing my money more because my friend was doing it. She made me want to save money.

I started managing my money more because my friend was doing it. She made me want to save money.

*Anna

25 y.o, Greece

It started with "I have money to spend" to "Okay, you've been living well, maybe tone it down, we have a long way to go" - until it reaches <100 "I live like a rag."

It started with "I have money to spend" to "Okay, you've been living well, maybe tone it down, we have a long way to go" - until it reaches <100 "I live like a rag."

*Tom

25 y.o, Taiwanese

I mainly use two different accounts, one for day-to-day spending and one for all the money I have for the year. Then I also use the credit card from back home.

I mainly use two different accounts, one for day-to-day spending and one for all the money I have for the year. Then I also use the credit card from back home.

*Nora

25 y.o, Taiwanese

My parents send me money for the whole year, and I find it difficult to manage.

My parents send me money for the whole year, and I find it difficult to manage.

*Parker

2.5 y.o, Chinese

I want to know exactly where I'm spending since It's not my money, it's my parents'. I don't want them to think I'm being reckless

I want to know exactly where I'm spending since It's not my money, it's my parents'. I don't want them to think I'm being reckless

*To adhere to ethical guidelines, the name of the participant has been changed

DEFINE

DEFINE

Clustering the findings β€” the story unfolds

Method: Affinity diagram

We sorted the findings from our research and categorised them to find commonalities before interpreting them. Out of this process, a story emerges about people and their problems.

KEY INSIGHTS + UX VISION STATEMENT

KEY INSIGHTS + UX VISION STATEMENT

πŸ‘€

Financial blindspot

They want to feel assured that their financial decisions are right, but it's hard for them to judge because they're not familiar with local prices.

πŸ“…

Short-term thinker

The sudden change from weekly or monthly income to receiving up to a year's worth at once hinders long-term planning, causing overspending.

The sudden change from weekly or monthly income to receiving up to a year's worth at once hinders long-term planning, causing overspending.

πŸ’Έ

Decentralised finances

Opening bank accounts at different times upon arrival decentralises finances, making tracking money difficult and causing a loss of control.

πŸ‘­πŸ»

Peers as benchmark

They see peers as a benchmark and feel a need to catch up, finding reassurance in aligning their financial progress with their peers.

Based on these insights, we believe there is an opportunity to design a product that…

Enables users to make an informed financial plan and understand their finances better to turn spending into a guilt-free experience.

USER PERSONA + CURRENT EXPERIENCE MAP

USER PERSONA + CURRENT EXPERIENCE MAP

Choosing the right opportunity

The team needs a shared understanding of users' perspectives to make informed decisions collaboratively. Therefore, we created a persona and mapped their experience. We prioritised opportunities that impact the user most, addressing their specific needs.

COMPETITOR ANALYSIS

COMPETITOR ANALYSIS

To begin shaping the product, we conducted a competitor analysis to identify the gap within existing financial tools that our users commonly use β€” Turning gaps into opportunities.

Nothing on the market addresses users' needs to adjust financially in a new environment

CURRENT SOLUTION

Universities recognise the need to help new students financially adapt to the new environment by providing a guide. However, there is room to elevate the experience.

DEVELOP

DEVELOP

Reimagining the experience

We explored ways that will take us closer to achieving the UX Vision Statement through a brainstorming session. Then, we chose the ones we believe deliver the most value to test.

πŸ’‘

πŸ’‘

πŸ’‘

How might we leverage peers to help international students new to budgeting make informed financial plan?

USER TESTING

USER TESTING

Involving the user β€” early

Method: Wireframe and think-aloud protocol

We used wireframes to get users' feedback as early as possible, minimising wasted effort. We walked them through the wireframes and asked them to verbalise their thoughts.

USER FEEDBACK

USER FEEDBACK

Here's when we faced a problem

3 out of 4 participants would possibly use the product with some adjustments. We then pinpointed the main blockers that hinder users from engaging with the product.

🀝

Lack of reliability

They weren't sure if answering questions and getting a budget plan based on one similar user was enough to get the right plan for them.

🚨

Lack of urgency

The user might not stick to the budget for long if they don't know how well they're doing or what could happen if they don't follow it.

KEY ITERATION

KEY ITERATION

Looking at the iterative process

We had to address the blockers to ensure users would start and continue using the product. Ultimately, we believe these iterations would positively impact the adoption and retention rate.

Clarified onboarding

Being transparent about how users' data will be used to tailor the budget plan.

Enhanced product reliability

Emphasising the number of data

Relying on data from only one user to recommend a budget lacks reliability. Therefore, it's crucial to emphasise the number.

Enhanced product reliability

Feedback on user progress

The user couldn't sense the urgency to control their finances daily until it was too late. It's crucial to alert them when they spend too fast.

Increased sense of urgency

EVALUATION

EVALUATION

The outcome

We evaluated the product with four participants using moderated user testing and SUS surveys to determine the potential impact of our iterations on users' adoption rate.

Outcome

83

System Usability Scale (SUS) score

months' worth of money is received at once

Outcome

κœ›33%

increase in adoption rate

months' worth of money is received at once

Participant willingness to use the product, as measured by the SUS survey, averaged 4 out of 5. This reflects a 33% increase in the adoption rate compared to the initial design.

REFLECTIONS

REFLECTIONS

What if I have a time machine?

Looking back at it, there are a few things that I would do differently:

πŸ§ͺ

Experiment more

Narrowing in on a single idea too soon can limit our view. Therefore, I would test with at least two potential solutions to ensure we're designing the "right thing".

πŸ“’

Early client communication

By involving the client early, potential problems and risks can be identified and addressed at an early stage, allowing us to work more efficiently and agile.

🀏

Design small

I would prioritise the part of the product that can deliver value now without designing the whole thing. This approach can allow us to experiment with more ideas.

πŸ’―

Let go of perfection

I would spend more time experimenting with ideas instead of perfecting the visual of a design concept since we don't know yet what "perfect" is.

I would spend more time experimenting with ideas instead of perfecting the visual of a design concept since we don't know yet what "perfect" is.

KEY LEARNING

KEY LEARNING

The major challenge is our limited communication with the clientβ€”just one weekly meeting. Furthermore, convincing them of our design decision is challenging without the client's direct involvement in the research process. To overcame this, I've learned to…

Justify design decisions through snackable content (one piece at a time) and storytelling.

Fun fact: people remember stories about people better than number.

Let's Connect